skate-rat
skate-rat
The "App in the Park" brief led us to develop an interactive gaming experience specifically designed for skaters.
Research
Research
We visited skateparks and interviewed skaters of all ages, gaining valuable insights. We also studied similar apps and games, ensuring our interactive experience is perfectly tailored to the skater community.
We visited skateparks and interviewed skaters of all ages, gaining valuable insights. We also studied similar apps and games, ensuring our interactive experience is perfectly tailored to the skater community.
Research
We visited skateparks and interviewed skaters of all ages, gaining valuable insights. We also studied similar apps and games, ensuring our interactive experience is perfectly tailored to the skater community.
Design
Design
For the design, we created cartoon characters to enhance the vibe and appeal for marketing. The game itself features an old-school, fun aesthetic with bold, vibrant colors to keep the experience lively. For the UI, we chose isometric icons and a map layout, providing a dynamic and intuitive interface that complements the playful atmosphere.
For the design, we created cartoon characters to enhance the vibe and appeal for marketing. The game itself features an old-school, fun aesthetic with bold, vibrant colors to keep the experience lively. For the UI, we chose isometric icons and a map layout, providing a dynamic and intuitive interface that complements the playful atmosphere.
Design
For the design, we created cartoon characters to enhance the vibe and appeal for marketing. The game itself features an old-school, fun aesthetic with bold, vibrant colors to keep the experience lively. For the UI, we chose isometric icons and a map layout, providing a dynamic and intuitive interface that complements the playful atmosphere.
Development
Development
In this project, I collaborated with my good friend Michael Lepihin, a talented illustrator. I entrusted Michael with the character illustrations, allowing him to bring his unique artistic vision to life, while I concentrated on designing the rest of the UI, including isometric icons and the map layout, ensuring a cohesive and engaging user experience.
In this project, I collaborated with my good friend Michael Lepihin, a talented illustrator. I entrusted Michael with the character illustrations, allowing him to bring his unique artistic vision to life, while I concentrated on designing the rest of the UI, including isometric icons and the map layout, ensuring a cohesive and engaging user experience.
Development
In this project, I collaborated with my good friend Michael Lepihin, a talented illustrator. I entrusted Michael with the character illustrations, allowing him to bring his unique artistic vision to life, while I concentrated on designing the rest of the UI, including isometric icons and the map layout, ensuring a cohesive and engaging user experience.
Concept
Concept
The concept was to create a fun, interactive experience for skaters, blending real-world skate culture with playful digital elements. We used cartoon characters, bold colors, and an old-school vibe to capture the community’s energy, while isometric icons and a dynamic map made the game visually engaging and easy to navigate.
The concept was to create a fun, interactive experience for skaters, blending real-world skate culture with playful digital elements. We used cartoon characters, bold colors, and an old-school vibe to capture the community’s energy, while isometric icons and a dynamic map made the game visually engaging and easy to navigate.
Concept
The concept was to create a fun, interactive experience for skaters, blending real-world skate culture with playful digital elements. We used cartoon characters, bold colors, and an old-school vibe to capture the community’s energy, while isometric icons and a dynamic map made the game visually engaging and easy to navigate.
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